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Nerd Rant 2.0 – Ep.17: Using Python Libraries In Houdini
Before leaving for easter holidays, Manu & Mo discuss the usefulness and pain involved in using Python libraries in Houdini’s SOP context to easily access higher level functionality like arcane file export or intricate math.
Geometry Nodes Ep04 – Node Properties
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Geometry Nodes Ep03 – Working with Attributes
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Geometry Nodes Ep02 – Working with Geometry
Now it’s time to get our hands dirty with Geometry Nodes. Let’s create our first procedural setup, that turns a triangulated model into an alien mesh structure. In this lesson you’ll learn how to use Geometry nodes to modify existing geometry and how to branch […]
Geometry Nodes Ep01 – Intro to Geometry Nodes
In this episode we’ll look into how geometry is stored inside of Blender, how polygons define the connectivity of vertices and how Geometry Nodes is just another modifier, but one that can be customized without limits. To follow the lessons you’ll need at least Blender […]
Geometry Nodes Ep00 – Overview
Blender rencently added a brand new procedural system to its feature set: Geometry Nodes. While being quite powerful it’s not necessarily easily accessible, especially if you are new to procedural workflows. So we decided to cover this system in depth with a new patreon course. […]
Houdini Guest Tutorial: Jeroen Claus – Creating Toon Shading Outlines
Thrilled to have Jeroen Claus back for a quick tutorial on creating toon outlines as geometry in Houdini. Ideal for those hybrid renders between toon and photoreal shading. Download Project File (.zip)
KineFX 101 – Pt.11: Enhancing Growth-Sims With KineFX
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Nerd Rant 2.0 – Ep. 16: Blatant Advertising, Premium Course Blender Geometry Nodes
New premium course out on April 14th: Generative Design Using Blender Geometry Nodes Mo is cranky he’s back in Germany, Manu isn’t cranky although he hasn’t been out of Germany. Manu discusses his soon to be released premium course on Blender’s Geometry Nodes.
Advanced Setups 16 – Multithreading Python
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Packing Rigid(ish) Bodies In Vellum
Yes, we covered this in our “packing the Torus” tutorial, however back then we didn’t have Vellum! You draw the conclusions yourself! Seriously though, using vellum for rigid body intersection detection and resolution can be a neat trick when you’re depending on a unified simulation […]
KineFX 101 – Pt.10: The Non-Animator Character Animation Pipeline
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Python in Houdini: Controlling An Embroidery Machine (DST Export)
In what might be our most useless Houdini tutorial to date, Mo covers exporting Houdini geometry for use in an embroidery machine. Yep that’s right. You’re welcome. Setting up Python for Houdini: https://youtu.be/aUdC8p17QEc Virtual Embroidery in Houdini: https://youtu.be/RgLcREpwaU4 Info on the .dst file format: https://edutechwiki.unige.ch/en/Embro… […]
Nerd Rant 2.0 – Ep.15: Learning Houdini With Vincent Schwenk pt. 3 – Grains
Part three of our special Nerd Rant with Vincent Schwenk is here! This time we focus on recreating a setup Mo once created for a project into which Vinz hired him. Vincent Schwenk is an incredibly talented Designer / Art Director based in Hamburg, Germany. […]
KineFX 101 – Pt.9: Retiming Simulations With DIY Motion Clips
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Pack Points inside Objects with Geometry Nodes
Geometry Nodes offer a node to distribute points on the surface of another object. But scattering points inside of the volume of a object is not as simple. In this tutorial Manuel explains how to build a Geometry Nodes setup that does just that. First […]
Nerd Rant 2.0 – Ep.14: Learning Houdini With Vincent Schwenk pt. 2
TPart two of our special Nerd Rant with Vincent Schwenk is here! This time we spend time talking about getting geo into and out of Houdini, tweaking simulations and how to install MOPs for Houdini, which makes mograph tasks a good bit easier. Vincent Schwenk […]
KineFX 101 – Pt.8: Character Animation Using Motionclips
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Abstract Particle Animation Using Houdini, Vellum & Octane Render
Inspired by Maxim Zhestkov’s great artwork, we set up a simple Vellum grain sim and render the results using Octane render. Download Scene File (.zip)
Vellum 101 – pt. 40: Melting Things Using Vellum Fluid
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Nerd Rant 2.0 – Ep.13: Learning Houdini With Vincent Schwenk
This is a special nerd rant – just an excuse to upload well over an hour of Vinz and Mo struggling with understanding / teaching Houdini to an absolute beginner. So if you’re thinking of learning Houdini, this call where Mo introduces Vinz to the […]
KineFX 101 – Pt.7: Building An Auto Framing Camera
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Houdini Tutorial: Melting Things using FLIP
Learn how to turn any object into molten lava by adapting one of Houdini’s presets to liquify any geometry. Ben Watt’s tutorial that triggered Mo to look into this. While we’re not talking about shading & rendering in here, we provide a scene file that’s […]
Nerd Rant 2.0 – Ep.12: Digital humans
While pondering what makes a decent digitally created human figure, Manu & Mo go almost toe-deep into the philosophical aspects of what believable digital humans would mean technologically and for society. Don’t expect mentions of elk meat, saunas or chimpanzees though.
KineFX 101 – Pt.6: Building Procedural Walkers
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Simulating A Rubber Band Ball In Vellum
Again Patrick triggered this one by asking if we could have a look at a setup he’s been working on. And boy did we like what we saw. Mo decided to simplify it a bit and slow it down so it could be used to […]
Advanced Setups 15 – Solving Optimal Transport using Python and POT
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Nerd Rant 2.0 – Ep.11: Game Design – Tools & Processes
In the second part of our nerd rant with guest Marcel Casasola Merkle we talk about the nitty gritty of what game development means. To Marcel. We talk tools, techniques, opinions on what to best use when creating a game.
KineFX 101 – Pt.5: The Rig Attrib VOP
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Render Houdini Particles with Blender CyclesX via Geometry Nodes
Transferring data between DCCs is a cumbersome but necessary task. Particles are not yet supported via nodes inside of Blender for example and usually come in from somewhere else. In this tutorial Manuel shows you how to create a surface flow particle effect inside of […]
Advanced Setups 14 – DIY Poisson Solver pt. 4: Designing Caustics
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Nerd Rant 2.0 – Ep.10: Working Remotely
Suffering through German autumn part two: Manu & Mo finally got the heaters running and aren’t freezing anymore. Fantasizing about working from some warm and sandy beach, they discuss the pitfalls of and solutions for working remotely.
KineFX 101 – Pt.4: Balancing Pebbles
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Smearing Paint using FLIP
We’ve been asked by Patrick how to pull off something like these beautiful paint smears in Houdini, so we got to work. Using basic FLIP techniques will get us quite far, we just have to find the right settings. (Haha. “just” finding the settings…) In […]
Advanced Setups 13 – DIY Poisson Solver: Jacobi Two Pass & von Neumann Boundaries
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Quicktip: New Grouping Behaviour In H19
By a comment on one of our videos on YouTube we stumbled upon a strange behaviour in H19 which took us a few minutes to figure out. Turns out grouping expressions are evaluated slightly differently in Houdini 19. A single short forum post got us […]
Nerd Rant 2.0 – Ep.9: Game Design, Mobile Games & Free To Play
We’ve got a guest! One that shares the same last name with Manu! It’s Marcel Casasola Merkle, game designer extraordinaire and we’re rambling about the state of games, game design and free to play.
KineFX 101 – Pt.3: Constraints A: IK-Deep-Dive
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Ribbon Knot pt.2: Art Directing Wrinkles
In our last free tutorial we tied a ribbon into a knot, but what if you want (or need) to work on details like wrinkles or want to reshape parts of the knot? In this tutorial Mo covers one technique to arrange the detailed shape […]
Advanced Setups 12 – DIY Poisson Solver: Jacobi Red Black & OpenCL
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Nerd Rant 2.0 – Ep.8: Dynamic Solvers
Mo dusted off his best shacket (yes, that’s a word!), Manu is donning his best summer shirt – at this point the guys are just trying to mentally escape winter. What better topic than dynamic solvers to get their minds off the muddy weather.
KineFX 101 – Pt.2: Building Procedural Skeletons
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Tying A Ribbon Knot in Vellum
That special season of the year is creeping ever closer and you might be starting to think about gift wrapping. One important aspect of which is the decorative ribbon that goes around it. Not that we’re particularly talented at arts and crafts, but we were […]
Advanced Setups 11 – DIY Laplace & Poisson Solvers: Jacobi, Gauss-Seidel & SOR
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Nerd Rant 2.0 – Ep.7: Photogrammetry
Manu dons his finest T-shirt, Mo is going all lumberjack, the audio offset still hasn’t been fixed and the guys discuss their experience turning photos into 3D meshes.
KineFX 101 – Pt.1: Deep Dive: Skeletons
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KineFX 101 – Pt.0: Intro & Overview
Woohoo! A new course! This time all about SideFX’ new animation darling: KineFX. In this very first episode Chris gives a short overview over the topics we will cover, as well as a small introduction into the different parts and subsystems of KineFX.