Welcome to this years first Blendini Tutorial…? Well, Blender has gotten really good at rendering brushstrokes with it’s Grease Pencil system – and Chris wants to have that functionality for his Houdini setups as well! So in this video, we’re first going to build or own paint system in Houdini and then find a way to bring this data into Blender and render our brushstrokes there.
Mushroom Asset from Aixterior
Branch Asset from PolyHaven

Great!
did you try generate Corel Painter’s session script for same kind of fun :)?
I had such project done for maya 10 years ago (+Expression scripts, but it had no outputting command) – it was possible export pfx, hairs, maya toon strokes.