EDIT: Thanks so much for the many comments & hints! Josh Rizzo on Twitter pointed out I’m missing a few import options when loading in the alembic. Here’s how to import animated attributes without a deforming/animated mesh:
– Import Alembic
– Check “Set Frame Range” and “Is Sequence” options in import dialog
– After import, uncheck “Sequence” on the alembic’s Mesh Sequence Modifier
Thanks Josh 🙂
Mo struggles to bring over animated point attributes from Houdini into Blender. Resulting in a very (very!) hacky workflow. Please let us know in the comments that there’s a better way to pull this off! Also contains hints on grouping and building a mesh hierarchy when exporting from Houdini via alembic.